GamificationLab

Advancing research at the intersection of HCI and AI, enriched by game and gamification principles.

Gamification and Game Design

The GamificationLab Complementary Training Activity (AFC) is offered in the laboratory to students enrolled in the master’s degree program in computer science during the first semester of each academic year.

The course is also open to students from other departments affiliated with Digilab; students from other departments must first verify the possibility of including the AFC (Gamificationlab) in their study plan.

PLEASE NOTE: as the laboratory has limited places, interested students must [submit a pre-registration request by filling out the following form (LINK)](/courses/gamification-and-game-design/pre-registrazione/ by November of each year.

Pre-registration does not guarantee access to courses. Admitted students (based on registration date and other selection criteria) will receive an email confirming their admission.

The AFC GamificationLab and the “Game and Gamification Design” course are dedicated to theoretical and practical training in the field of gamification, games/video games, and digital simulations.

During the workshop, after the scheduled theoretical lectures, students design, experiment, and develop (at the prototype level) gamification solutions, video game products, simulations, and highly interactive applications.

The laboratory therefore operates with the aim of creating innovative forms of teaching, research activities, and interdisciplinary development projects, promoting cooperation between departments, teachers, researchers, and students at Sapienza University, companies, and public bodies.

In this context, partners present briefs to students, on the basis of which the students themselves aim to create a Game/Gamification Design Document and an application prototype under the supervision of teachers and tutors.

The working groups are provided with all the necessary support for the conception-design phases (design/game design, need finding, storyboarding), prototyping and experimentation, development and testing, deployment, and usage analysis.